Hostile SpeciesFull NameAliasOriginHomeworldAbilitiesIndoctrination
Immortality
Laser-Beams Flight Immense Durability Weapons of Mass Destruction MembersDerelict Reaper
Harbinger
Human-Reaper Leviathan of Dis Sovereign Processor Destroyer HobbyGoals
Eradicate all sentient life in the galaxy and transform them into Reapers
CrimesType of Hostile Species
The Reapers, also known as the Old Machines by the Geth, are an ancient race of gigantic living spaceships and the main antagonists of the Mass Effect trilogy. Initially thought to be a myth by most of the characters, the Reapers hibernate in 'Dark Space' for thousands of years and then return to the galaxy every few millennia to destroy all the Milky Way's most advanced civilizations, most notably the 'Protheans', who gave them the name 'Reaper'. Their motives for doing this are completely unknown, and they claim that it is beyond mortal understanding. The origin of the Reapers is a mystery too, and it is said that they have existed since the beginning of time.
Diablo 2 next ladder reset 2019. The Reapers have the ability to gradually brainwash anyone who comes into prolonged contact with them, a process known as 'Indoctrination', and also to directly take complete control of an organism's body. It is also revealed that they were the ones who originally built the Citadel, the main base of galactic civilization, intended as a 'trap' of sorts to attract a large number of advanced life forms together in one place.
Prior to Mass Effect 3, exactly four Reapers are encountered in the series:
In addition, hundreds of currently unidentified Reapers are seen along with Harbinger in the ending sequence of Mass Effect 2 flying towards the inhabited Milky Way, who finally reach it in Mass Effect 3. In this final game, no full–sized Reapers are fought directly, though many do appear as background hazards and chase the Normandy during the space travel sequences. A few 'mini–Reapers' known as Destroyers are fought however.
HistoryCreation
The Reapers are created by the Catalyst who modeled them after the Leviathans. The first one was known as Harbinger. One Reaper was created after one cycle.
Reaper Variables and Reaperised Enemies (from Mass Effect 3)
Reaper: Destroyer Class
Reaper: Titan Class
Reaper: Sovereign Class (Sovereign)
Reaper: Sovereign Class (Harbinger)
Cannibal: Reaperised mixture of Bartarians and Humans
Brute: Reaperised mixture of Turians and Krogans
Banshee: Reaperised Asari
Hasvester: Reaperised Creatures of the same name
Husk: Reaperised Humans
Ravager: Reaperised Rachni Soldier
Swarmer: Reaperised Rachni Worker
Marauder: Reaperised Turians
Reaper: HADES Cannon
Mass Effect is a science fiction action role-playingthird-person shootervideo game series developed by the Canadian company BioWare and released for the Xbox 360, PlayStation 3, and Microsoft Windows, with the third installment also released on the Wii U. The fourth game was released on Windows, PlayStation 4 and Xbox One in March 2017.
The original trilogy largely revolves around a soldier named Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius. The first game, released in 2007, sees Shepard investigating Saren, whom Shepard slowly comes to understand is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way 50,000 years before, when the Reapers exterminated all sentient organic life determined to have met or exceeded a threshold of technological advancement in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign's purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic dark space, restarting the process of extermination. The second game takes place two years later, and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way. The final game of Shepard's trilogy centres on the war being waged against the Reapers.
The fourth installment takes place in the Andromeda Galaxy and features a new cast of characters.[1]
All of the first three major installments of the Mass Effect series have been met with commercial success as well as universal acclaim. The series is highly regarded for its narrative, character development, voice acting, the universe, and emphasis on player choice affecting the experience.
Setting[edit]
The Mass Effect original trilogy takes place in a fictional version of the Milky Way towards the end of the 22nd century.
The Milky Way is inhabited by a variety of unique characters from many different sapient species, most of whom base their technological achievements on that of an ancient civilization called the Protheans. The advanced technology left by the Protheans includes quantities of a substance called 'Element Zero', which can be used to alter the mass of anything near it. By using this 'mass effect', the galaxy's many races are able to develop technologies such as faster-than-light travel, force fields and artificial gravity. Roughly three-thousand years before the start of the series, a galactic community was formed from the remnants of the Prothean civilization. This community is headed by the Citadel Council, a bureaucratic association led by three unique species: the Asari, a race of monogendered beings closely resembling blue-skinned human women; the Salarians, an amphibious species with considerable technological prowess; and the Turians, a heavily militaristic race of raptor-like humanoids. Over the centuries, the Council has encountered many other species that have become close political associates, while others remain independent.
In 2148, explorers on Mars discover ruins of a Prothean outpost. Additionally, Charon is discovered to be an artifact called a 'mass relay', which enables near-instantaneous travel to Arcturus; it is one of many mass relays littered about the galaxy. Their use allows humanity to come in contact with the Citadel Council and its associate species. As of the year 2183 (the time in which the first game is set), humankind is the newest species to join the galactic community and is still working to make a name for itself.
The Citadel Council partitioned the Milky Way into five different sectors, known as the Terminus Systems, the Attican Traverse, Inner and Outer Council Space, and Alliance Space. Earth is a significant setting, particularly in the third instalment. A space station known as the 'Citadel', which was discovered by the current inhabitants of the Milky Way, serves as the capitol for the galaxy; most species have an embassy there, and the Council meets there to deliberate matters of galactic import.
The fourth game takes place in the Heleus Cluster of the Andromeda galaxy, 634 years after the events of its predecessor. When the Milky Way races arrive there, Heleus is embroiled in a brutal conflict between two native races: the Kett, a barbaric race obsessed with assimilating the traits of other sentient species through a process known as 'exaltation'; and the Angara, a humanoid species whose civilization has recently been targeted and nearly decimated by the Kett. The Heleus Cluster is also the location of a series of ruins predating an advanced, spacefaring race known as the Jardaan.
The Jardaan made use of powerful terraforming technologies to colonize worlds in the Heleus Cluster, which were otherwise extremely hazardous and naturally unsustainable for life. They later fled from the Heleus Cluster three centuries before the arrival of the Milky Way races, when a protracted battle against an unknown enemy faction resulted in the usage of a weapon of mass destruction aboard a Jardaan space station. The weapon's activation unleashed a cataclysmic energy phenomenon known as the Scourge, which spread across the cluster and greatly damaged the Jardaan's terraforming systems. After the Jardaan left, the Angara, genetically engineered creations of the elder race, began to develop their own civilization before falling under attack by the encroaching Kett.
Gameplay[edit]
A trilogy of games has been released, each continuing the previous game's story in chronological order. The Mass Effect series combines action role-playing game elements, with the main series games being in third-person perspective. The protagonist can use two AI-controlled squad members in battle, which usually consist of members he or she has recruited from various places and for various reasons, and taken onto the SSV Normandy, Shepard's stealth-recon starship. The player could make prospective decisions depending upon the situation. At these times, the player has multiple sets of dialogue choices with which to respond to NPCs, separated by tone. Starting from Mass Effect 2, the player can interrupt cut-scenes calmly or aggressively. The games often have various mini-games in them as well, such as drinking, dancing and romancing characters.
Games[edit]
Main series[edit]Mass Effect[edit]
Mass Effect (2007), the first game in the series, was originally created as an exclusive title for the Xbox 360 but was later ported to Microsoft Windows by Demiurge Studios, and to the PlayStation 3 by Edge of Reality. The game focuses on the protagonist, Commander Shepard, and their quest to stop the rogue Spectre Saren Arterius from leading an army of sentient machines, called the Geth, to conquer the galaxy. During pursuit of Saren, Shepard develops key relationships with other characters, primarily their squad team members, all while learning of a far greater threat in the form of the Reapers. Saren has been mentally enslaved by the Reaper vanguard Sovereign, and sent into Citadel Space to initiate the purge of all advanced organic life in the galaxy, a cycle repeated by the Reapers every 50,000 years.
Mass Effect 2[edit]
Mass Effect 2, the second main game in the series, was released on January 26, 2010, in North America and January 29 in Europe.[2] A great deal of secrecy surrounded the game prior to launch, with few details emerging other than Casey Hudson, Project Director for BioWare, stating that 'players should keep their save files, because decisions made by the player in the first game will continue to have influences on their character in the sequel'.[3][4] The game takes place two years after the events of Mass Effect. Human colonies are being attacked, their colonists disappearing without a trace. The game's protagonist, Commander Shepard, is forced into an uneasy alliance with the pro-Human paramilitary organization, Cerberus, in an effort to discover the cause. Evidence emerges pointing to the 'Collectors', an advanced, enigmatic race of insect-like humanoids. Adding to the threat is the revelation that the Collectors are working for the Reapers. Shepard sets out on a 'suicide mission' to stop the Collectors, accompanied by a hand-picked team of soldiers, assassins, mercenaries, and specialists. Mass Effect 2 has received overwhelming critical and public praise since its release, for its characters, storyline, voice acting, and refined combat and gameplay with many critics calling it a major improvement over the original and an easy Game of the Year contender despite its January release. At Gamescom 2010, it was announced that a PlayStation 3 version would become available, which was released on January 18, 2011.
Mass Effect 3[edit]
Mass Effect 3, the third installment in the Mass Effect trilogy, was released on March 6, 2012.[5] Casey Hudson commented that Mass Effect 3 'will be easier [to develop] because we don't have to worry about continuity into the next one'.[6] However, decisions are routinely imported from the two previous titles to Mass Effect 3 in order to maintain continuity within the series.[7] In the final chapter of the trilogy, the Reapers have returned in force, and have begun their purge of the galaxy, attacking Earth. During this attack Commander Shepard is on Earth and forced to flee.[8] After fleeing Earth, Commander Shepard must hurry and rally the advanced races of the galaxy to make one final stand, not only to save Earth, but also to break a cycle that has continued for millions of years (hence providing the answer to Fermi's Paradox). The first official trailer was unveiled on December 11, 2010, during the Spike TV Video Game Awards.[9]
Mass Effect: Andromeda[edit]
Mass Effect: Andromeda, the first game in a new series, and the fourth major installment overall in the franchise, was revealed at E3 2015. It was released on March 21, 2017.[10] The title utilizes EA DICE's Frostbite 3 engine and was released for Microsoft Windows, PlayStation 4 and Xbox One. Andromeda is the first game in the series to feature an open world environment and began during the time in which Mass Effect 2 takes place, then jumps 634 years into the future. The player's character is either Sara or Scott Ryder, designated as a Pathfinder – an operative tasked with discovering new planets in the Andromeda Galaxy.
Spin-offs[edit]Mass Effect Galaxy[edit]
Mass Effect Galaxy (2009): This is a backstory set between the events of Mass Effect and Mass Effect 2 and exclusively on the iOS platform. The story is focused around two characters who appear as squad members in Mass Effect 2: Jacob Taylor and Miranda Lawson. When the passenger liner Arcturian Jade is attacked by Batarian raiders with Jacob on it, he takes on the task of defending the ship. After safely arriving at their destination on the Citadel, Jacob's former CO contacts him about an undercover Alliance operation in the Nemean Abyss to investigate the Batarians' increasingly aggressive activities.
Mass Effect Infiltrator[edit]
Mass Effect Infiltrator (2012): A third-person shooter released on the Android, BlackBerry 10, iOS and Windows Phone 8 platforms. The story for Infiltrator involves Randall Ezno, a Cerberus agent, who discovers Cerberus's cruelty and goes rogue, killing Cerberus troopers and freeing prisoners from a hostile base. Players will 'receive rewards' for collecting evidence of Cerberus' crimes. According to EA, 'Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the 'Galaxy at War' system in Mass Effect 3.'[11]
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Mass Effect: Datapad[edit]
Mass Effect: Datapad (2012): A free app for iOS devices. Datapad allows players to check the status of the galaxy map in Mass Effect 3 and receive messages from characters. Datapad contains information about the characters, races, vehicles, weapons, and storyline of the Mass Effect universe, as well as mini-games that interact with the Mass Effect 3 'Galaxy at War' system. It has since been removed from the iOS App Store and the Google Play Store.
Mass Effect: Andromeda APEX HQ[edit]
APEX HQ is the official companion app for the Mass Effect: Andromeda multiplayer. Supported by iOS and Android devices, APEX HQ was released on March 15 in Canada, Ireland, Romania and Singapore, and worldwide on March 20, 2017. Through APEX HQ, players can view their progress in multiplayer, equip characters, assign skill points, manage Strike Teams, and access their friend list. The app cannot be used while signed into the game.
Other media[edit]Rides[edit]
Novels[edit]
Interactive Novels[edit]
Mass Effect: Pick Your Path (2012) is an unofficial, popular interactive fiction novel written by Mike Kayatta that runs parallel to the events of Mass Effect 2. It follows the exploits of an unnamed Citadel merchant who chases Commander Shepard around the galaxy to gain an endorsement for his shop. Encouraged by The Illusive Man for unknown reasons, the merchant becomes haplessly entangled with the dangerous aftermath of Shepard's various adventures. The story, considered similar to the Choose Your Own Adventure series of books, features the same choice-driven format of the games, allowing the reader to choose between 'paragon' or 'renegade' actions, drastically affect the ending, and even romance a selection of unique party members. The full story was published by The Escapist in March 2012.[23]
Comics[edit]
Writer Mac Walters in front of a Mass Effect poster at the Dark Horse Comics booth at the 2011 New York Comic Con.
Films[edit]
Fan films[edit]
Mass Effect: Assignment (2012) is a fan film set in the same timeline as the Mass Effect game series, but following a group of original characters. The film follows the story of two N7 Soldiers, Meer and Hale, who are hunting down Defoe, a smuggler whose cargo is of great interest to a lot of parties. The film was produced by filmmaking duo Sneaky Zebra and marks the first fan film set in the Mass Effect universe. The film features the unique element of being interactive much like the games series allowing the viewer to choose the path of the plot to four possible endings.[79] Three character-based teaser trailers were released in December via Machinma with the full short being released in February 2012.[79][80]
Red Sand (2012) is a fan film that serves as a prequel to the Mass Effect series. It is set 35 years before the plot of the games and tells the story of the discovery of the ancient Prothean ruins of Mars. The film stars Mark Meer, voice of the male version of Commander Shepard in the games, as Colonel Jon Grissom. It was produced by the students and faculty of the Digital Video Program at the University of Advancing Technology in Tempe, Arizona.[81][82][83]
Action figures[edit]
Two series of action figures were released by DC Direct and Big Fish Toys for Mass Effect 2 and Mass Effect 3. Series one included action figures of Commander Shepard, Grunt, Tali, and Thane. Series two included Garrus, Legion, Miranda, and Mordin. Each figure features game-accurate accessories and can be found in game and hobby shops and various online retailers. The figures tied to Mass Effect 3 include bonus downloadable content, which is exclusive and different for each character.
Board games[edit]
Risk: Mass Effect Galaxy at War Edition (2013) was announced by USAopoly and was released in Fall 2013.[84][85]
Art books[edit]
Two Mass Effect art books have been released: 2007's Art of Mass Effect,[86] published by Prima Games and 2012's The Art of the Mass Effect Universe,[87] published by Dark Horse Comics. The former book showcases the design sketches and concept art which was created for the original Mass Effect game, while the latter includes art, sketches and paintings for the entire trilogy, including several pieces originally published in the first book.
Reception[edit]
The Mass Effect series, particularly the second game, has received universal acclaim.[101]Colin Moriarty stated that 'the Mass Effect series is one of the defining video game franchises of [the seventh] generation'.[102]GamesRadar called Mass Effect the best new franchise of the (then seventh) generation, saying 'The galaxy was so well-constructed that it felt like a decades-old franchise and represented a high-water mark for video games as a story-telling medium.'[103]IGN rated the Mass Effect trilogy the best Xbox 360 game(s) out of a list of 25, despite being multiplatform.[104]
Mass Effect 2 is widely considered to be one of the greatest games of all time. It garnered numerous game of the year awards and is critically the most successful game in the series. It received over 70 perfect review scores.[105]
While Mass Effect 3 also garnered critical acclaim, controversy surrounded its release due to the public's reaction and refusal to accept the game's (and the trilogy's) ending. This eventually led to BioWare releasing an 'extended cut' patch to the ending of Mass Effect 3 which would expand upon, but not replace it.[106][107]
The fourth installment, Mass Effect: Andromeda received mixed critical reception and was considered not up to par with the original trilogy.[108][109]
Sales[edit]
Two weeks after the game was released, Mass Effect 2 shipped two million copies to retailers.[110] The game sold over 500,000 copies in the month of release, despite being released at the end of the month.[111] Before the release of the third game, the series sold a total of 7 million copies worldwide.[112]
Mass Effect 3 sold over 800,000 copies in its first 24 hours,[113] and its opening month sales were twice that of its predecessor's,[114] selling over 900,000 copies on the Xbox 360 version, outselling the PlayStation 3 version 4 to 1 and bringing in over $200 million in revenue.[115]Mass Effect 3 was the most commercially successful game of the series, selling over twice as many copies as Mass Effect 2 in their respective launch months[116] and generating lifetime sales of over six million copies.[117]
As of July 5, 2014, the Mass Effect series had sold a total of 14 million units.[118] By the end of March 2018, at least 2.5 million retail copies of Andromeda had also been shipped for $110 million in revenue;[119] additionally, more than 0.35 million copies of the game were purchased digitally in March,[120] and $53 million in net sales from digital and special editions for Andromeda were generated in March but deferred to a later date,[121] putting total lifetime sales for the franchise at over 17 million.
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mass_Effect&oldid=898601711'
Looking a while to find more images from the Reaper Carrier and the Processor but had not many luck. So i decided to made my own together with a bit Trivia collected from the Mass Effect Codex.
Both ships were briefly seen in the End scene of Mass Effect 2, when the Reaper Armada starts to the Milky Way Galaxy. We also saw the Processor one time in Mass Effect 3 as a hologram.
Carriers / Troop Transport
Reaper Carriers vary sometimes in size between 200 and 1000 meters, but the standard size seems to be 1000 meters, half the size of an Reaper Capital ship.
Carriers are used to transport Husks and Oculi drones to unconquered worlds and bring victims to Reaper processing ships. They lack sentience, being remotely controlled by the Reapers. They have an mass effect field guarded open hull in the rear part enable to flight into the athmosphere of an planet and release Ocoli drones or Harvesters without landing. Sometimes even Ground troops were dropped when overflight the enemy. Carriers land typically when the Capital Reapers and the Destroyers had weakend the resistance of an planet because the Carrier itself has only limited offensive and defensive capabilities. During the invasion on Palaven the Turians were able to destroy multiple Carrier ships by carried captured Turian soldiers who smuggeled suicide bombs into the ships. The Carrier can transport ten of thousands of Husks and hundreds of Ocoli Fighter. Processors / Slaughter ships Reaper Processors (also called 'Slaughter Ships' by the Alliance) are tower-like Mobile centers for mass DNA harvesting. Like the Troop Transports, Processors lack sentience, being controlled remotely by the actual Reapers. They typically crawl on ground and process organic materials. Victims who cooperate, surrender, or are captured by husks are sorted into camps. Victims that meet their standards for indoctrination are herded from the camps into processor ships. Those the husks deem insufficient are either turned into husks themselves or indoctrinated to serve as slave labor. The Reapers use this last option to give their victims false hope--many captives who would otherwise fight back become docile when they see members of their own kind obey and survive. The processor ships reduce victims to a transportable liquid. Like in a slaughterhouse, the ships' design prevents victims from seeing or hearing what happens elsewhere so that they do not panic. The victims are ushered into locking pods, then rent apart and dissolved into paste that is flushed to storage vats. Intelligence estimates suggest there are more than 400 processor ships on Earth, killing approximately 1.86 million humans per day.
Rendered in 3d Max 10
Mass Effect is (c) by Bioware & EA
Reaper Processor model (Hologram) provided by Melllin
hey man do you still have the reaper processor textures?
I have, but I'm afraid it will not do you much good. Its the original Reaper Texture from the ME3 Harbinger class Reaper just multiple bent, transformed and moved to match the form of the Processor.
I heard that the area that Shepard enters after going through the beam for the Citadel is actually part of the Reaper processor, or some other ship that performs the same function.
I think this is one of my favourite vehicles of the Reapers, it's a shame they weren't used at all in 3.
It seems they use the Citadel as some sort of processor at this point. Possible for the millions of people who live there before the Reaper transfer the Citadel to Earth orbit.
Darn, better to die hit by that hellish Harbinger beam than be 'processed'. Gosh.
Nice work . I was so annoyed first time playing ME3 when I couldn't shoot these damn Keepers 'processing' corpses on the Citadel. I'm always sick in that scene, gross..
Yep, i shoot a dozen bullets into the Keeper too everytime i play that scene. It doesnt matter that i know this will not work, but i had to.
It makes very little sense for any Reaper capital 'design' to lack sentience owing to how they are 'built' in 'verse.
Maybe some of them were created just as tools. Or were feeded with lesser species and not reached sentience.
The Reapers' consciousness is a lot like the geth, actually. Dialogue in ME2 with Legion has him stating that the Reapers are like a louder collective sentience. A single ship would carry thousands if not millions of processes. Therefore we kinda have to assume that the reapers are all sentient. I don't think it's feasible for any to be merely remote-controlled
That the Carrier an Processor are non-sentient is a fact stated in the Mass Effect 3 Codex Entry about the reaper types.
Cool and great staying in the style of the reapers, feels like they could fit right in
The style of both ships are not mine, there were seen for a couple of seconds in the second Mass Effect game. There are canon. I just done a bit model and texture work for them (especially the Processor, because it was just a Hologram file) to bring them to live.
A thread has been made to bring you up to date on some of the 'behind the scenes' goings on at SB if that is of interest to you:Clicky McClickFace
Discussion in 'Vs. Debates' started by L1berty0rD34th, May 1, 2013.
Page 1 of 17
At the end of Mass Effect 2 you have the option of either
destroying the Collector base or preserving the base to allow Cerberus to study it.
What effect on Mass Effect 3 (if any) does this decision have?
user9983
ThrillhoThrillho
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3 Answers
Saving the base gives you 110 points towards your Galaxy at War score compared to 100 for destroying it.
There is a rumour that the Illusive Man will be friendlier towards you in ME3 if you went his way in ME2 (saving the base) but that's unsubstantiated.
How to upgrade my ship in starbound. Since he's (confirmed) trying to kill you in ME3, I don't know how much weight this carries.
The endings below 1750 or above 2800 effective military strength are the same, regardless of what you chose to do in ME2.
The endings, organized by rating required are different depending on what path you chose:
Low EMS Option
Saved the base:
1750-2049 EMS Choose to Save the Reapers and the Earth will be saved.
Destroyed the base:
1750-1899 EMS Choose to become a Reaper and the Earth will be destroyed.
Mid range EMS Option
Saved the base:
2050-2349 EMS Choose to become a Reaper and the Earth will be saved.
Destroyed the base:
1900-2349 EMS Choose to destroy the Repears and the Earth will be devastated
Mass Effect Reaper Model
Saved the base only option
2350-2649 EMS Choose to destroy the Reapers and Earth is destroyed.
High EMS Option
Saved the Base:
2650-2799 EMS Choose to destroy the Repears and the Earth will be devastated
Destroyed the Base:
2350 - 2799 EMS Choose to become a Reaper and the Earth will be saved.
ThariusTharius
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It will slightly increase your galactic readiness to save it.
EquimusEquimus
Apart from some slight gameplay options, it doesn't really have that impact you're expecting.
So for a story standpoint it has pretty much no effect, but from a gameplay standpoint it's only a slightly noticeable effect.
admartianadmartian
protected by user27134 Feb 23 '13 at 0:52
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