I don't have much experience with these types of games. The last time I played something like it was Titan Quest back in highschool.
Archived
I like the Occultist, dotting and having a pet to go into melee, I prefer staying at range.
At the moment my Occultist is level 30, with points in Curse of Frailty + Vulnerability, which I've found works nicely with Sigil of Consumption + Destruction. My main source of damage is Dreeg's Evil Eye (with some points in Blood Burst, Terrifying Gaze, and the one possible point in Focuzed Gaze).
I use the hellhound as a pet (around 10 points in there already) with points in Ember Claw as well.
Finally I have Blood of Dreeg, not having unlocked Armor of the Guardian yet.
I'm not sure what stats I should be looking at, or what their effect on my character will be - I would really appreciate it if someone could point me to something that could enlighten me. At the moment I am just getting as much poison/acid damage as possible.
I'm also at a loss as to what other class to take (I would like to stick to my current style of play - staying at range and applying dots) and what skills synergize well with my build so far, and would appreciate anyone helping me out.
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GRIM DAWN: Beginner's Build Guide - Getting Started (DoT Conjurer Shaman/Occultist) by ZiggyD Gaming
Part 2 Here: https://www.youtube.com/watch?v=uphXF6jluC8In this Grim Dawn guide I share the first part in a beginner friendly build guide series to a strong and easy to play Damage Over Time Shama.. Read more
GRIM DAWN: Beginner's Build Guide - Getting Started (DoT Conjurer Shaman/Occultist) by ZiggyD Gaming
Part 2 Here: https://www.youtube.com/watch?v=uphXF6jluC8 In this Grim Dawn guide I share the first part in a beginner friendly build guide series to a strong and easy to play Damage Over Time Shaman/Occultist aka a 'Conjurer'. This build uses multiple Bleed & Vitality damage skills to melt enemies while having great survivability with tanking pets/totems and life leech healing. This first part of this build walkthrough series gets you started with the first 25 levels of the build for Act 1 & 2 of Normal difficulty. This build is both Veteran & Hardcore friendly! This will be a great AoE farming, reasonably good for bosses and great suitability as well as being easy to gear and play - perfect for new players! Even if you don't want to play this build specifically, these guides should hopefully show you how to design, progress and gear a build of your own and learn some of the mechanics of the game! CONNECT WITH ZIGGYD: Web â http://ziggyd.tv/ Twitter â http://twitter.com/ziggydstarcraft Facebook â http://www.facebook.com/ZiggyDTV Support Me â http://ziggyd.tv/support Livestream â http://twitch.tv/ziggydlive Grim Dawn is an Indie ARPG (Diablo-like) from developers Crate Entertainment (which includes some of the developers from Titan Quest!). It's set in a post-apocalyptic steam punk world with a bit of other-world magic thrown in. It's got monsters, loot and hardcore clicking action! Find out more about Grim Dawn here: http://www.grimdawn.com/ You can also purchase it via the website or through Steam's Early access!
Tags : Grim Dawn, ZiggyD, Build, Guide, Walkthrough, shaman, occultist, conjurer, DoT, Damage Over Time, Summoner, beginner'..
Necromancers have always been epic in any RPG games. Since Crate Entertainment announced this class, it has been the most awaited mastery in Grim Dawn, just like the necromancer class in Diablo 3.
Most builds that you will encounter in this article focus on pets since necromancers have always been known to summon allies. As a general rule in playing a pet build. The pets will take care of dealing damage to enemies. Your primary job is to keep yourself alive and to re-summon any pets that have fallen in battle.
By the way, in case you donât prefer pet builds, this article also contains references for non-pet types of build.
Here are the builds that will be discussed in this article:
Note: Recommended Devotions are not in order, meaning, it is up to you what constellation you should learn first. Just in case you donât know, devotion points can also be re-assigned in order to meet certain requirements.
When it comes to gear components, resistance to different damage types should be the priority for your character to survive on higher difficulties.
1. Pet Cabalist Variant 1 (Necromancer + Occultist)
Our first pet build focuses on full power of necromancerâs pets, plus buffing it with Blood of Dreeg.
Attributes
Defense is your main priority here. Since your pets will deal damage for you, 90% or 95% of your attributes should be placed on physique.
You should still put points on spirit to be able to equip high-level enchanted items.
Donât bother putting attributes on cunning, unless you are planning to equip something that requires cunning.
Necromancer Skills
Occultist Skills
Devotion
Equipment Priorities
Use equipment that grant bonuses to your pets, especially the one with add to a petâs All Damage. Equipping items that let you summon more pets is also a good idea.
It all comes down to personal preference whether you want to equip casterâs off-hand for cooldown reduction or shield for better defense.
How to Play?
Follow the general rule in playing a pet build.
Also, never forget that you have Blood of Dreeg to buff and heal the whole group.
2. Pet Cabalist Variant 2 (Necromancer + Occultist)
This build variant lets you summon pets from both necromancer and occultist mastery and buff them with multiple toggled skills that increase their damage.
Attributes
Same as Pet Cabalist Variant 1.
Necromancer Skills
Occultist Skills
Devotion
Equipment Priorities
Same as Pet Cabalist Variant 1.
How to Play?
Follow the general rule in playing a pet build.
3. Dark Mage Cabalist (Necromancer + Occultist)
A non-pet cabalist build that deals major vitality damage with some chaos damage. This build also has great survival capabilities because it converts a lot of attack damage to health.
Attributes
Spend 60% or 75% of your points on spirit and the rest on physique. You may also put some points on cunning if you want more offensive ability.
Necromancer Skills
Occultist Skills
Devotion
Equipment Priorities
Get gear with bonuses affixed to Vitality damage and Chaos damage.
How to Play?
Use Sigil of Consumption and Doom Bolt on long-range enemies.
Use Siphon of Souls when surrounded by melee to midrange.
Use Bone Harvest for dealing damage to multiple enemies in a straight line.
4. Grim Reaper (Necromancer + Nightblade)
For those who want to play like a Grim Reaper, I believe this is one of the closest builds that you can get. Grim Reaper is a melee type build that can deal heavy amounts of damage while converting a percentage of it to health.
Tip: To look exactly like a Grim Reaper, refer to an illusionist to transform your two-hand weapon into a scythe of your choice, your head armor into a hoodie of your choice, and finally, your chest armor into a robe of your choice.
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Attributes
Since this build is a melee type, having high amounts of physique is your main priority. Spirit is your next priority because your main attacks are magical damage. Getting some cunning is also a good idea for better offensive ability.
Necromancer Skills
Nightblade Skills
Devotion
Equipment Priorities
For damage types, vitality, vitality decay, and aether are your top priorities. Cold and physical are secondary choices.
How to Play?
To survive in melee, donât stop attacking enemies so that you can continuously recover your lost health.
I put a single point on Shadow Strike so that I have the ability to dash quickly from one enemy to another.
5. Range Blade Reaper (Necromancer + Nightblade)
This range buildâs damage balances physical and magical while converting a portion of it to health.
Attributes
For this hybrid build, spend 25 or 30 points on cunning, and another 25 or 30 points on spirit, and the remaining points on physique.
Necromancer Skills
Nightblade Skills
Devotion
Equipment Priorities
Equip gear that increases damage to vitality, pierce, or bleeding. It is also advisable to equip a casterâs off-hand for energy regeneration and cooldown reduction.
How to Play?
Your primary damage dealing skill is Phantasmal Blades. Use it like your normal attack. Then cast your blade trap whenever available, especially to hold off melee enemies.
6. Pet Death Knight (Necromancer + Soldier)
Having Soldierâs Field Command provides good damage and defense buff to both your pets and party.
Attributes
Refer to Pet Cabalist Build.
Necromancer Skills
Soldier Skills
Devotion
Refer to Pet Cabalist Build.
Grim Dawn Arcanist Occultist Build
Equipment Priorities
Refer to Pet Cabalist Build.
How to Play?
Follow the general rule in playing a pet build.
7. Grim Death Knight (Necromancer + Soldier)
This is a variant of the Grim Reaper build. Grim Death Knight is a good choice for those who prefer better toughness.
Attributes
Refer to Grim Reaper build.
Necromancer Skills
Soldier Skills
Devotion
Refer to Grim Reaper build.
Equipment Priorities
Your main damage type priority for this build are vitality, vitality decay, then aether.
Once you reach level 94, it is mandatory to equip Howl of the Wendigo. It converts your Blade Arcâs physical damage into vitality damage making it suitable for this build.
How to Play?
Refer to Grim Reaper build.
Regarding what skill to learn last, choose Blade Arc as last priority since it wonât deal that much damage for this build until you get How of the Wendigo.
8. Pet Ritualist (Necromancer + Shaman)
This build contains the full force and abilities of the necromancerâs pets in addition to having Summon Briarthorn with its Ground Slam. One thing I like about this build is that both Briarthornâs and Blight Fiendâs area of effect skill can easily wipe out mobs.
Attributes
Same as Pet Cabalist Variant 1.
Necromancer Skills
Shaman Skills
Devotion
Same as Pet Cabalist Variant 1.
Equipment Priorities
Same as Pet Cabalist Variant 1.
How to Play?
Follow the general rule in playing a pet build.
9. Life Drainer Ritualist (Necromancer + Shaman)
This is a midrange mage type build that wields multiple attack damage converted to health skills.
Attributes
Same as Dark Mage Cabalist.
Necromancer Skills
Shaman Skills
Devotion
Same as Dark Mage Cabalist.
Equipment Priorities
Choose gear that increases vitality damage.
How to play?
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Learn Devouring Swarm first. Itâs the best skills to choose for leveling up on early game.
This build is generally a midrange build, but you donât have to worry about taking some damage because all of this buildâs offensive skills can convert attack damage to health.
© 2017 Arc Sosangyo
Shifting away from the typical high fantasy setting to a Lovecraftian post-apocalyptic horror world, Grim Dawnis everything an ARPG fanatic could want from a proper Diablo 2-style game.
Besides the dark setting, what further sets Grim Dawn apart from the pack is in the dual class mastery system, which lets you tinker with dozens of possible class combinations.
While it's possible to run a pure single class (focusing on the mastery bar and fully upgrading specific skills), frankly it's more fun to try to find a dual class that works by meshing together opposing skill combos.
We've listed out every possible Grim Dawn class combination in the chart below, followed by a closer look at some of the most powerful (or fun to play) mastery combinations available.
Grim Dawn Class Combinations
If you find specific skills aren't working with your class build or you want to try a different path down the skill trees, don't forget you can un-learn skills at a spirit guide (in Devil's Crossing, the spirit guide Sadhina is found in the top corner of the prison area).
Arcanist
Of all the classes, Arcanist is among the best for going the pure single class route. While the front-line fighters tend to do very well in ARPGs, my first class of choice is always the dedicated spellcaster. That's what you get with the Arcanist, who begins the skill tree with a D&D style magic missile spell named Panetti's Replicating Missile (PRM).
PRM can take you far in this game if you fully upgrade that entire branch of the skill tree with Distortion, Supercharged, and Proliferation. Make sure to pick gear and constellation devotion points that increases your elemental and Aether damage to maximize your Arcanist's DPS.
An Arcanist focused on PRM tends to not do as well on Ultimate difficulty, however, so if you are planning on doing more than just play the story, you may want to pick a different base class.
Arcanist Class
Battlemage (Arcanist + Soldier)
If you want a dual class, adding Soldier and solely focusing on Military Conditioning and Veterancy can increase your health and defensive capabilties for when your ranged Arcanist abilities run out.
Don't forget Mirror of Ereoctes and Maiven's Sphere Of Protection on the Arcanist side for the defensive boosts.
Sorcerer (Arcanist + Demolitionist)
If you like to make things burn and explode, this is the class combo for you! To get the most out of the class, put a bunch of points into Elemental Balance on the Arcanist side to greatly increase your flaming attacks.
The vast majority of your skill points should be focused on the Demolitionist side, with the obvious choices being Flame Touched and then the entire Fire Strike through Brimstone path. Taking this route will result in large amounts of fire damage with your normal weapon attack. Flashbang is also a solid utility skill to take for breaking up crowds and debuffing enemies.
Demolitionist
The fire counterpart to the Arcanist's ice and lightning, the Demolitionist is actually less of a spellcaster and more focused on dealing fire damage with ranged or melee weapon attacks. For good measure, he also has some stunning capabilities and area of effect fire bomb attacks.
Demolitionist Class
Saboteur (Demolitionist + Nightblade)
This is a fun class for combining the fiery mayhem of the Demolitionist with the fast paced, two-weapon style of the Nightblade. If you want to keep the flavor of the Nightblade, of course focus on the Dual Blades, Belgothian's Shears, and Amarasta's Quick Cut skills, as those let you deal loads of damage with two weapons.
Here's where the Demolitonist flavor comes in: pump a full 12 skill points into Vindictive Flame, and toggle it on whenever possible. This not only increases your already impressive speed, but also heals you while you deal extra fire damage. You will be an absolute whirlwind of flaming blades, scything through hordes of enemies.
Pyromancer (Demolitionist + Occultist)
While the Occultist has great debuffs â and you should pick up some of those â the real draw here is combining the Solael's Witchfire skill (which deals bonus chaos damage and increases your attack speed) with the Demolitonist's Fire Strike attack. The Occultist's Frailty skill works very well in tandem with the Demoltionist's fire-based attacks as well, since Frailty reduces an enemy's elemental resistances.
Nightblade
For dual-wielding enthusiasts, this is the class you want to pick first. He can become an absolute blur of motion across the screen, and adding a second class means you'll be augmenting your double melee strikes with additional status effects or elemental damage.
Nightblade Class
Witchhunter (Nightblade + Occultist)
There are several distinctly different directions to take this combo class, but one that offers some interesting opportunities earlier on is to focus on bleeding damage. Taking Phantasmal Blades and Anatomy Of Murder on the Nightblade side will see you doing impressive bleed damage to enemies, while the Occultist's Vulnerability skill reduces bleed resistance and slows enemies down.
Trickster (Shaman + Nightblade)
At first glance these classes are a bit at odds, since the Nightblade is all about dual-wielding, while the Shaman is more about two-handed weapons, but there are some synergies to be found here if you look hard enough. You'll obviously want to avoid the Brute Force and Primal Strike skill trees on the Shaman side altogether if you are going for a dual-wielder.
Savagery is an absolute must, however, since it lets you build up bleed and lightning damage with every basic melee attack â and you get a lot of them as a Nightblade. When you finally get high enough level, next focus the Shaman side entirely on the Wendigo Totem, which drains life from enemies and heals you and allies. Your Nightblade half, meanwhile, should probably focus entirely on dual-wielding skills and Pneumatic Burst, which increases your speed and offers some extra healing.
Occultist
Master of hexes and curses, the occultist not only excels at negatively effecting enemies, but also at dealing additional poison, acid, and chaos damage in the right circumstances.
Occultist Class
Conjurer (Occultist + Shaman)
Here we are going to actually ignore the debuffing side of the Occultist and instead focus entirely on summoning creatures to fight for us. To get this build started, focus on Summon Hellhound from the Occultist side and Summon Briarthorn from the Shaman side, then pump all your points into any skills that enhance your pets, like Emboldening Roar, Primal Bond, Bonds of Bysmiel, and Ember Claw.
Witchblade (Occultist + Soldier)
This build focuses on two opposing sides, augmenting the Soldier's weapon attacks with the Occultist's unique skills. Solael's Witchfire is an excellent choice, as it will buff your vitality and chaos damage while increasing speed.
Sigil Of Consumption and Destruction are two excellent choices on the Occultist side as well so you have some area effect abilities to bring out. Mixing in the Soldier's Cadence skill will further increase the ability of your regular attacks, and then focusing on Military Conditioning will make you a tank that stays alive much longer.
Soldier
A catch-all combat class, the Soldier offers everything battle-related that isn't focused on dual-wielding or two-handed weapons. While he has loads of excellent skills, many of his best abilities are focused just on making regular attacks more formidable.
Soldier Class
Blademaster (Soldier + Nightblade)
The ultimate melee class, mixing the Soldier's Cadence skill with the Nightblade's ability to dual wield will see you hitting hard and frequently. Zolhan's Technique works well with all the Nightblade's many melee weapon attacks, and from there you can decide whether to focus on burst/area effect skills or more defensive options to tank up and keep your health high.
Commando (Soldier + Demolitionist)
This is another class combo with loads of possibilities depending on where you focus your skills. One interesting option is to go with a pistol / shield mashup. Focus your Soldier skills on Overguard, Shield Training, and Military Conditioning for the strong defense.
Then for the Demolitionist choose Fire Strike, Cannister Bomb, and Vindictive Flame, which lets you kill from a distance but stay alive when enemies break through to engage in melee.
Shaman
A double-purpose class, the Shaman can both serve as a front-line fighter wielding massive two-handed weapons, or serve as a summoner and backup spellcaster.
Shaman Class
Warder (Shaman + Solider)
This is one of the few combos where we won't choose Cadence on the Soldier side. Instead the Shaman's Savagery skill will take its place, and it should be maxed out as soon as possible.
To focus on the two-handed weapon aspect, Brute Force and Feral Hunger are excellent options, and at the end of the skill tree, Primal Bond is a great choice for further enhancing yourself. On the Soldier side, Military Conditioning is always a plus for the extra health, while Zolhan's Technique will increase your offensive capabilities when using regular two-handed weapon attacks.
For a different take, a Warder focused on Devouring Swarm, Menhir's Will, and Wendigo Totem can actually be one of the best builds in the entire game.
Druid (Shaman + Arcanist)
While you can pull out Summon Briarthorn to make this a mage class with a familiar that fights for you, don't neglect the Shaman's melee combat possibilities.
Adding in two-handed fighting to an Arcanist's ranged spells is a killer combination. On the Shaman side, Brute Force, Primal Strike, and Storm Totem work well in tandem with the Arcanist's abilities Maiven's Sphere Of Protection and and Inner Focus.
Necromancer
Added in with the Ashes Of Malmouth DLC, the Necromancer is your classic summoning class that will always have a pet (or more likely, lots of pets) to get in the way of enemy attacks.
Necromancer Class
Ritualist (Necromancer + Shaman)
Just about any Necro build should focus on putting out swarms of undead to deal with your enemies. If you pick the Shaman and alternate between each class's summoning abilities, you can have a never-ending horde of pets to keep the monsters of Cairn from every even reaching you! Check out our full guide to Necromancer builds right here.
Inquisitor
While the Nightblade dances across the map with two swords, the Inquisitor takes enemies down at range with dual pistols instead!
Inquisitor Class
Purifier (Inquisitor + Demolitionist)
These two fit together like a glove, as both have skills that let you pump up your base ranged damage with a firearm. Ranged Expertise and Bursting Round are must-haves, as are Deadly Aim and Storm Spread. If you want to throw in some healing and defensive capabilities, don't forget about Word Of Renewal! For a full break down on how to build the Inquisitor, head over here.
More Grim Dawn Help
There are of course many other combos available, and more possible builds even within these combos we presented. So let us know what you picked and what your ultimate class build looks like!
Looking for more help with Grim Dawn or the Ashes Of Malmouth DLC? Check out our other guides here:
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